Bioware: Stories and Secrets from 25 Years of Game Development

Bioware: Stories and Secrets from 25 Years of Game Development

  • Downloads:7879
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-05-02 08:57:18
  • Update Date:2025-09-06
  • Status:finish
  • Author:Ben Gelinas
  • ISBN:1506718795
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective。

BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present。 See what it took to make games in those wild early days。 Pore over details of secret, cancelled projects。 Discover the genesis of beloved characters and games。

Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play。

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Reviews

Scott

Structured chronologically, and featuring cool artwork and design, this book is a bit of a mixed-bag。 The reader is sometimes granted access to insightful stories of the early days at BioWare, provided with in-depth details about the creation of the earliest games, and even granted a look at some abandoned projects。 However, the closer the reader gets to the present, the more cagey the book becomes。 This devolves to the point as to feel deliberately deceptive when the author gets around to the d Structured chronologically, and featuring cool artwork and design, this book is a bit of a mixed-bag。 The reader is sometimes granted access to insightful stories of the early days at BioWare, provided with in-depth details about the creation of the earliest games, and even granted a look at some abandoned projects。 However, the closer the reader gets to the present, the more cagey the book becomes。 This devolves to the point as to feel deliberately deceptive when the author gets around to the details of the failures and mistakes of Mass Effect Andromeda, and the most recent, Anthem。 Simply put, it is as if, in this books’s universe, nothing went wrong with either of these games。 (For example, not even a mention is made of Andromeda’s infamous at-launch graphics issues。)The distinct impression the book leaves behind then is that this was meant to exist as a pleasant coffee table book。。。 one that could be on display in BioWare’s corporate office lobby。 “Oh look, how nice。” Unfortunately as a result, this is more an exercise of corporate propaganda, rather than an in-depth and honest look at the history of successes and failures of BioWare。 。。。more

Chase Bouzigard

Damn this book is phenomenal!!!。I went into just for the concept art, but it actually is a exhaustive look at the development and history of BioWare。This is a must have book for Fan of BioWare, if you are looking for a book on how Video games a developed then this is your book。 If you want a book on video game history this is your book。If you just want a book with pretty pictures this is your book。

Claudia García

Todo lo que quería and then some。

TomG

I bought this book to know a little bit more about Bioware and the process they went through, even though this book is from Bioware and they'd obviously filter out sensitive information related to how some decisions were made, and so on。 Still, the prospect of additional, unpublished art and side notes was motivating enough, being a long-time fan of that company and several iconic games they've created。The book does not really have a structure except chronology, it's "a scrapbook of sorts, a col I bought this book to know a little bit more about Bioware and the process they went through, even though this book is from Bioware and they'd obviously filter out sensitive information related to how some decisions were made, and so on。 Still, the prospect of additional, unpublished art and side notes was motivating enough, being a long-time fan of that company and several iconic games they've created。The book does not really have a structure except chronology, it's "a scrapbook of sorts, a collection of art, anecdotes, secrets and experiences", as presented by Casey Hudson in his foreword。 Perhaps it's enough, it would have been interesting to organize the articles and have a main thread, for the sake of clarity perhaps, but that was not the purpose of the book, and honestly, it's perfectly fine。And there are lots of interesting anecdotes, pieces of art, drafts, bits of information of all sorts! It's a pleasure to read and contemplate, with the significant caveat that most of the text, be that narrative or quotes, are written in spoken language, and by people who don't talk very well。 It's a lot of "I'm like: (quote), and they're like: (quote)", or "and the team was gonna do it", "they were kinda like: 。。。"。 So be prepared to substitute "to be like" with "said" or "replied", remove probably a few other "like" words in excess, and un-slang what's left for safety measure。I'm not obsessed by grammar, punctuation and sentence balancing。 But I believe that books should make a little effort to convey the written language properly, if not as a perfect and spotless way, at least in a neutral form。 Not as spoken by teenagers when they want to sound cool but don't know yet exactly how。Thankfully, not all articles are written like that, however it ruined somewhat the overal very enjoyable experience。 。。。more